Development of a generic interactive model for e-learning contents/tools focused to evaluate learning of the students according to bloom's taxonomy
Abstract
Within the past few years, researchers and educational institutes have introduced and
incorporated a number of e-learning technologies to increase flexibility in learning and to
enhance students’ learning experiences. However, little systematic research has been
conducted to assess the value of e-learning tools to the students. Particularly measuring
the effectiveness and/or efficiency of any e-learning content or tool considering the
quality and quantity of learning of the students was an area of research that is seldom
addressed. We propose and test an e-learning model that incorporates interactive
testing system to evaluate the students’ command over the topic of interest according to
Bloom’s taxonomy. Thus a model is to be designed to be criticized and adopted if found
satisfactory by the designers/developers of e-learning contents and tools. While
previous research indicates that e-learning technology can support higher-order thinking
by engaging students in authentic, complex tasks, our e-learning model seeks to
understand the factors and processes essential to student education and development
(i.e., achieving the multiple learning goals of exploration, communication, collaboration,
and assessment). We incorporate and examine factors that may influence a student’s
ability to achieve his or her learning goals and objectives.