The Exiled Prince: a human-centered digital game for promoting cybersecurity awareness and engagement among non-CS university students in Bangladesh
| bracu.degree.level | Undergraduate | |
| bracu.type.group | Student Works | |
| datacite.rights | Open Access | |
| dc.contributor.advisor | Chowdhury, Farida | |
| dc.contributor.advisor | Mukta, Jannatun Noor | |
| dc.contributor.advisor | Dipto, Md. Tawsif Shahriar | |
| dc.contributor.author | Mahbub, MD. Atiq | |
| dc.contributor.author | Niloy, Nouruzzaman | |
| dc.contributor.author | Uddin, Mirza MD. Shafi | |
| dc.contributor.department | Department of Computer Science and Engineering | |
| dc.date.accessioned | 2026-01-07T07:41:42Z | |
| dc.date.available | 2026-01-07T07:41:42Z | |
| dc.date.copyright | 2025 | |
| dc.date.issued | 2025-10 | |
| dc.description | Cataloged from PDF version of thesis. | |
| dc.description | Includes bibliographical references (pages 84-91). | |
| dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2025. | en_US |
| dc.description.abstract | With the growing use of digital devices in Bangladesh, cybersecurity risks such as phishing, malware and data breaches have become increasingly common especially among the non-CS background university students in Bangladesh who often lack both awareness and motivation to learn about online safety. Existing cybersecurity training tools mostly target professionals or computer science students, leaving a gap for accessible and engaging approaches for non-technical university students. To address this, our research applied Human-Centered Design (HCD) principles along with the Octalysis Gamification Framework to develop an interactive visual-novel game called “The Exiled Prince” which presents real-world cybersecurity threats through storytelling, decision making and in game quizzes to create an enjoyable learning experience. A controlled study was conducted with two groups where one group is the control group (n = 20) using a traditional tutorial and another group is the experimental group (n = 20) who played the game to measure effectiveness. The game group demonstrated higher engagement, stronger awareness and better knowledge retention compared to the control group. This study contributes to a Human-Centered gamified learning model designed for non-CS university students, demonstrating that game-based learning can make cybersecurity education both effective and enjoyable. | en_US |
| dc.description.degree | Bachelor of Science in Computer Science and Engineering | |
| dc.description.statementofresponsibility | MD. Atiq Mahbub | |
| dc.description.statementofresponsibility | Nouruzzaman Niloy | |
| dc.description.statementofresponsibility | Mirza MD. Shafi Uddin | |
| dc.format.extent | 105 pages | |
| dc.identifier.other | ID 22141013 | |
| dc.identifier.other | ID 22141004 | |
| dc.identifier.other | ID 21301586 | |
| dc.identifier.uri | http://hdl.handle.net/10361/27407 | |
| dc.language.iso | en | en_US |
| dc.publisher | BRAC University | en_US |
| dc.rights | BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
| dc.subject | Cybersecurity | en_US |
| dc.subject | Game-based learning | en_US |
| dc.subject | Educational technology | en_US |
| dc.subject | Human-computer interaction | en_US |
| dc.subject | Information security | en_US |
| dc.subject | Human-centered design | |
| dc.subject | Digital game | en_US |
| dc.subject.lcsh | Educational games. | |
| dc.subject.lcsh | Computer-assisted instruction. | |
| dc.subject.lcsh | Computer networks--Security measures. | |
| dc.subject.lcsh | User-centered system design. | |
| dc.subject.lcsh | Gamification. | |
| dc.subject.lcsh | The Exiled Prince (Game). | |
| dc.subject.lcsh | Simulation games in education. | |
| dc.title | The Exiled Prince: a human-centered digital game for promoting cybersecurity awareness and engagement among non-CS university students in Bangladesh | en_US |
| dc.type | Thesis | en_US |