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Designing a 2D video game to aid children with learning disabilities

bracu.degree.levelUndergraduate
bracu.type.groupStudent Works
datacite.rightsOpen Access
dc.contributor.advisorShakil, Arif
dc.contributor.authorZahir, Sabil Sadat
dc.contributor.departmentDepartment of Computer Science and Engineering
dc.date.accessioned2026-01-14T10:02:05Z
dc.date.available2026-01-14T10:02:05Z
dc.date.copyright2025
dc.date.issued2025-10
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 89).
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2025.en_US
dc.description.abstractThis project aims to address the growing need for accessible, engaging educational tools to support children with learning disabilities (such as dyslexia and dyscalculia) and attention challenges (such as ADHD) by designing a short video game demo as a proof of concept. The goal of this project is to integrate game design principles with cognitive learning theories to enhance cognitive skills, attention, and emotional resilience among such children. This project draws heavily on proven evidence from research papers, news articles, and studies on the impact of video games on learning disabilities. The game demo, inspired by the popular game series “Pok´emon”, incorporates educational challenges in fifth-grade-level Mathematics, English Grammar, and Science, with immersive and intuitive gameplay, tailored to individual learning needs through adaptive difficulty and visual-spatial cues. The demo was subsequently shared with a group of testers, who provided qualitative feedback that assessed the game’s effectiveness in improving focus, problem-solving, and emotional regulation, with positive responses highlighting how the core quiz-based battle system mechanic provided a rewarding learning experience. This feedback ensured that the project aligns with the pre-existing research and studies on the topic. The project contains the base gameplay systems that can be expanded upon with future development and resources.en_US
dc.description.degreeBachelor of Science in Computer Science and Engineering
dc.description.statementofresponsibilitySabil Sadat Zahir
dc.format.extent96 pages
dc.identifier.otherID 21301621
dc.identifier.urihttp://hdl.handle.net/10361/27440
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectVideo gamesen_US
dc.subjectLearning disabilitiesen_US
dc.subjectADHDen_US
dc.subjectCognitive developmenten_US
dc.subjectEmotional strengthen_US
dc.subjectRole-playing gamesen_US
dc.subjectInclusive educationen_US
dc.subject2D gamesen_US
dc.subject.lcshLearning disabled children--Education.
dc.subject.lcshDevelopmental disabilities.
dc.subject.lcshEducational technology.
dc.subject.lcshVideo games--Design.
dc.subject.lcshRole playing.
dc.subject.lcshEducational games--Design.
dc.subject.lcshAttention-deficit hyperactivity disorder.
dc.titleDesigning a 2D video game to aid children with learning disabilitiesen_US
dc.typeThesisen_US

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