Designing a 2D video game to aid children with learning disabilities
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BRAC University
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Abstract
This project aims to address the growing need for accessible, engaging educational tools to
support children with learning disabilities (such as dyslexia and dyscalculia) and attention
challenges (such as ADHD) by designing a short video game demo as a proof of concept.
The goal of this project is to integrate game design principles with cognitive learning
theories to enhance cognitive skills, attention, and emotional resilience among such
children.
This project draws heavily on proven evidence from research papers, news articles, and
studies on the impact of video games on learning disabilities. The game demo, inspired by
the popular game series “Pok´emon”, incorporates educational challenges in
fifth-grade-level Mathematics, English Grammar, and Science, with immersive and
intuitive gameplay, tailored to individual learning needs through adaptive difficulty and
visual-spatial cues. The demo was subsequently shared with a group of testers, who
provided qualitative feedback that assessed the game’s effectiveness in improving focus,
problem-solving, and emotional regulation, with positive responses highlighting how the
core quiz-based battle system mechanic provided a rewarding learning experience. This
feedback ensured that the project aligns with the pre-existing research and studies on the
topic. The project contains the base gameplay systems that can be expanded upon with
future development and resources.
Description
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 89).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2025.
Includes bibliographical references (pages 89).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2025.
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Thesis