Real world objects augmentation in virtual 3D environment realsense SDK, deep learning and game engine
| bracu.degree.level | Undergraduate | |
| bracu.type.group | Student Works | |
| datacite.rights | Open Access | |
| dc.contributor.advisor | Alam, Md. Ashraful | |
| dc.contributor.author | Arko, Shadman Shahriar Hasan | |
| dc.contributor.author | Shad, Samiul Islam | |
| dc.contributor.author | Hossain, Md. Tamjid | |
| dc.contributor.author | Ahmed, Faysal | |
| dc.contributor.department | Department of Computer Science and Engineering | |
| dc.date.accessioned | 2025-09-30T04:15:36Z | |
| dc.date.available | 2025-09-30T04:15:36Z | |
| dc.date.copyright | 2020 | |
| dc.date.issued | 2020-10 | |
| dc.description | Cataloged from PDF version of thesis. | |
| dc.description | Includes bibliographical references (pages 33-35). | |
| dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2020. | en_US |
| dc.description.abstract | We propose and demonstrate an approach for real world objects augmentation in a virtual 3D environment using deep neural networks and game engine. The proposed system consists of three basic parts: acquisition, processing and visualization with VR. The processing unit comprises translation of 2D to 3D images of real world objects and augmentation of the real world object in a virtual environment with unity. Through deep learning and RealSense SDK, skeleton data is achieved which helps augment the real world 3D object into a virtual environment in unity. The proposed system enables real-time augmentation of the real world objects in a virtual 3D environment created in unity game engine. Therefore, the system allows users developing mixed reality applications for real life problem solving. | en_US |
| dc.description.degree | Bachelor of Science in Computer Science and Engineering | |
| dc.description.statementofresponsibility | Shadman Shahriar Hasan Arko | |
| dc.description.statementofresponsibility | Samiul Islam Shad | |
| dc.description.statementofresponsibility | Md. Tamjid Hossain | |
| dc.description.statementofresponsibility | Faysal Ahmed | |
| dc.format.extent | 46 pages | |
| dc.identifier.other | ID 20141039 | |
| dc.identifier.other | ID 16301068 | |
| dc.identifier.other | ID 16301217 | |
| dc.identifier.other | ID 17201072 | |
| dc.identifier.uri | http://hdl.handle.net/10361/26809 | |
| dc.language.iso | en | en_US |
| dc.publisher | BRAC University | en_US |
| dc.rights | BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
| dc.subject | Machine learning | en_US |
| dc.subject | Depth image | en_US |
| dc.subject | Objects augmentation | en_US |
| dc.subject | RealSense SDK | en_US |
| dc.subject | 3D objects | en_US |
| dc.subject | Virtual environment | en_US |
| dc.subject.lcsh | Augmented reality. | |
| dc.subject.lcsh | Real-time data processing. | |
| dc.subject.lcsh | Computer simulation. | |
| dc.subject.lcsh | Shared virtual environments. | |
| dc.subject.lcsh | Three-dimensional display systems. | |
| dc.title | Real world objects augmentation in virtual 3D environment realsense SDK, deep learning and game engine | en_US |
| dc.type | Thesis | en_US |