Real world objects augmentation in virtual 3D environment realsense SDK, deep learning and game engine
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BRAC University
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Abstract
We propose and demonstrate an approach for real world objects augmentation in a
virtual 3D environment using deep neural networks and game engine. The proposed
system consists of three basic parts: acquisition, processing and visualization with
VR. The processing unit comprises translation of 2D to 3D images of real world
objects and augmentation of the real world object in a virtual environment with
unity. Through deep learning and RealSense SDK, skeleton data is achieved which
helps augment the real world 3D object into a virtual environment in unity. The
proposed system enables real-time augmentation of the real world objects in a virtual
3D environment created in unity game engine. Therefore, the system allows users
developing mixed reality applications for real life problem solving.
Description
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 33-35).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2020.
Includes bibliographical references (pages 33-35).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2020.
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Thesis