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Real world objects augmentation in virtual 3D environment realsense SDK, deep learning and game engine

Citation

Abstract

We propose and demonstrate an approach for real world objects augmentation in a virtual 3D environment using deep neural networks and game engine. The proposed system consists of three basic parts: acquisition, processing and visualization with VR. The processing unit comprises translation of 2D to 3D images of real world objects and augmentation of the real world object in a virtual environment with unity. Through deep learning and RealSense SDK, skeleton data is achieved which helps augment the real world 3D object into a virtual environment in unity. The proposed system enables real-time augmentation of the real world objects in a virtual 3D environment created in unity game engine. Therefore, the system allows users developing mixed reality applications for real life problem solving.

Description

Cataloged from PDF version of thesis.
Includes bibliographical references (pages 33-35).
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2020.

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Type

Thesis