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Soft shadow rendering in real time

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dc.contributor.author Manzur, Shihab Rezwan
dc.date.accessioned 2012-09-12T08:52:24Z
dc.date.available 2012-09-12T08:52:24Z
dc.date.issued 2012-08-13
dc.identifier.other ID 09201028
dc.identifier.uri http://hdl.handle.net/10361/1972
dc.description The thesis is submitted to the Department of Computer Science and Engineering (CSE), BRAC University, in partial fulfillment of the requirements for the degree of Bachelor in Computer Science (BSc). en_US
dc.description.abstract Shadows have become an integral part in today’s applications. Due to the advancement of recent GPU (Graphics Processing Unit) systems, shadows can be implemented in real time. Shadows give us a total picture of the scene and make the applications more realistic. Applications, more likely computer games ask for shadows, to get a precise idea about characters position in the scene. Previously only hard shadows were present, cause of lacking of decent GPUs. Now there are better and more advanced GPU system are available. This makes it possible to design soft shadows in applications. Designing soft shadows asks for complicated algorithms and rendering shadows in real time is trickier. In our paper we kept it real simple to render soft shadows. We have done some basic geometric calculations to achieve the idea about the scene and drawn a hard shadow and then made it soft. en_US
dc.publisher Department of Computer Science and Engineering (CSE) en_US
dc.title Soft shadow rendering in real time en_US
dc.type Thesis en_US


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