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Shadow rendering techniques: hard and soft

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dc.contributor.author Rahman, Jamiur
dc.date.accessioned 2010-09-22T05:41:45Z
dc.date.available 2010-09-22T05:41:45Z
dc.date.issued 2007-05
dc.identifier.other ID 06341003
dc.identifier.uri http://hdl.handle.net/10361/183
dc.description This thesis paper is submitted in a partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering , BRAC University en_US
dc.description.abstract Shadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space. en_US
dc.publisher School of Engineering and Computer Science (SECS) , BRAC University en_US
dc.title Shadow rendering techniques: hard and soft en_US
dc.type Thesis en_US


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