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Shadow rendering techniques: hard and soft

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dc.contributor.advisor Rouf, Mushfiqur
dc.contributor.author Rahman, Jamiur
dc.date.accessioned 2010-09-22T05:41:45Z
dc.date.available 2010-09-22T05:41:45Z
dc.date.copyright 2007
dc.date.issued 2007-05
dc.identifier.other ID 06341003
dc.identifier.uri http://hdl.handle.net/10361/183
dc.description This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007. en_US
dc.description Cataloged from PDF version of thesis report.
dc.description Includes bibliographical references (page 41-42).
dc.description.abstract Shadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space. en_US
dc.description.statementofresponsibility Jamiur Rahman
dc.format.extent 42 pages
dc.language.iso en
dc.publisher BRAC University en_US
dc.rights BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subject Computer science and engineering
dc.title Shadow rendering techniques: hard and soft en_US
dc.type Thesis en_US
dc.contributor.department Department of Computer Science and Engineering, BRAC University
dc.description.degree B. Computer Science and Engineering


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