dc.contributor.advisor | Rouf, Mushfiqur | |
dc.contributor.author | Rahman, Jamiur | |
dc.date.accessioned | 2010-09-22T05:41:45Z | |
dc.date.available | 2010-09-22T05:41:45Z | |
dc.date.copyright | 2007 | |
dc.date.issued | 2007-05 | |
dc.identifier.other | ID 06341003 | |
dc.identifier.uri | http://hdl.handle.net/10361/183 | |
dc.description | This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007. | en_US |
dc.description | Cataloged from PDF version of thesis report. | |
dc.description | Includes bibliographical references (page 41-42). | |
dc.description.abstract | Shadows are very important issues in three-dimensional computer graphics
where interactive techniques are certainly needed to make the scene near about
real life scene e.g. in virtual reality systems or games.
Shadows can be defined as two categories based on their characteristics such
as hard shadow and soft shadow. Various techniques have been implemented
f
or both of the techniques throughout the world. The basic idea is to render scene
with shadows just as like the real scene as much as possible. In this thesis, we
have discussed about several techniques of hard and soft shadows in simple and
complex scenes along with algorithms and performance related to space. | en_US |
dc.description.statementofresponsibility | Jamiur Rahman | |
dc.format.extent | 42 pages | |
dc.language.iso | en | |
dc.publisher | BRAC University | en_US |
dc.rights | BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
dc.subject | Computer science and engineering | |
dc.title | Shadow rendering techniques: hard and soft | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | Department of Computer Science and Engineering, BRAC University | |
dc.description.degree | B. Computer Science and Engineering | |