Alam, Md. AshrafulHossain, Maruf2020-02-182020-02-1820192019-09ID 19341024http://hdl.handle.net/10361/13777Cataloged from PDF version of thesis.Includes bibliographical references (pages 43-45).This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2019.Motion sickness, sea sickness and flight sickness are some of the common phenomena are faced by many. However this type of sickness can be treated through regular encounters of different situations which trigger such sickness. Such situations can be virtually created with the help of VR technologies. My proposal was to design a game like virtual environment where situations are virtually created to trigger motion sicknesses which can then be gradually overcome while playing the game. The game generates a video output for the left eye and the right eye to give a stereo graphic effect which generates the virtual reality. The devices we may need to experience such environments are a graphics card with powerful rendering attributes and VR headsets for HTC vibe, Google cardboard or Samsung Oculus.45 pagesenBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.Virtual realitySimulationMotion sicknessVirtual realityHuman-computer interactionVirtual reality simulation for motion sicknessThesis