Rahman, RafeedAlam, Md. AshrafulShakir, Redwanul IslamHossain, SarwarKhan, Mehrab MohsinMayaz, Md Ishtiaq Enam2023-12-102023-12-1020232023-05ID 19101052ID 19101187ID 19101378ID 19101112http://hdl.handle.net/10361/21939Cataloged from PDF version of thesis.Includes bibliographical references (pages 28-29).This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2023.Modern operations have introduced a new class of highly functional applications, redefining what can be built in a given amount of time. 3D modeling is required to resolve several shortcomings in outdated processes and enhance design team effi- ciency. Modern 3D modeling should be able to deliver design depth that 2D drawings or designs cannot. Furthermore, it should also allow engineers to experiment with physical components of a design without being constrained by physical constraints. This research paper proposes and demonstrates a 3D Construction method for cre- ating a 3D Mesh by acquiring depth and color dataset from a real object using the Microsoft Kinect Sensor and HD Camera, which can then be extracted to applica- tions such as game engines like Unity or other designing applications for the creation of the reference plane and, ultimately, the three-dimensional Environment Model.31 pagesenBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.3D-model2D-imagesRGBDepthMicrosoft kinectIR cameraHD cameraConstructionSensorsDistance vectorsThree-dimensional environmentComputer simulationVirtual realityComputer program languageConstruction of 3D environment from 2D RGB images and depth informationThesis