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Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system

bracu.degree.levelUndergraduate
bracu.type.groupStudent Works
datacite.rightsOpen Access
dc.contributor.authorMishu, Sheikh Mohammad Ashrafullah
dc.contributor.authorKhairullah, Rahat
dc.contributor.authorRoy, Sumit
dc.contributor.departmentDepartment of Computer Science and Engineering
dc.date.accessioned2010-10-10T09:10:40Z
dc.date.available2010-10-10T09:10:40Z
dc.date.copyright2007
dc.date.issued2007-08
dc.descriptionCataloged from PDF version of thesis report.
dc.descriptionIncludes bibliographical references (page 91).
dc.descriptionThis thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007en_US
dc.description.abstractTo build a knowledge based web portal from the ‘Distant Learning’ point of view where, a well-known puzzle game “SUDOKU”, a very new math learning method “KUMON” and image based “Logical Learning” will be implemented. SUDOKU is a number oriented puzzle game with different levels for any one, where one has to put numbers in certain rules. There are some ways to generate the puzzle, we will generate the puzzle in a different way which is more easer and more efficient. There will be an analysis on different puzzle generating algorithms and on the new one. KUMON is a different kind of learning program designed to help children master the basic of math and reading. The method uses abacus as a tool. Our portal will provide this learning system where any one can access and improve their selves. Image based “Logical Learning” will be introduced in our portal. This is a method where students will force to think logically with the help of images relevant to the topics.en_US
dc.description.degreeBachelor of Science in Computer Science and Engineering
dc.description.statementofresponsibilitySheikh Mohammad AshrafUllah Mishu
dc.description.statementofresponsibilityMd. Rahat Khairullah
dc.description.statementofresponsibilitySumit Roy
dc.format.extent92 pages
dc.identifier.otherID 02201122
dc.identifier.otherID 02201154
dc.identifier.otherID 03101056
dc.identifier.urihttp://hdl.handle.net/10361/429
dc.language.isoen
dc.publisherBRAC Universityen_US
dc.rightsBRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectComputer science and engineering
dc.titleLooking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning systemen_US
dc.typeThesisen_US

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