Soft shadow rendering in real time
| bracu.degree.level | Undergraduate | |
| bracu.type.group | Student Works | |
| datacite.rights | Open Access | |
| dc.contributor.advisor | Khan, Mumit | |
| dc.contributor.author | Manzur, Shihab Rezwan | |
| dc.contributor.department | Department of Computer Science and Engineering | |
| dc.date.accessioned | 2012-09-12T08:52:24Z | |
| dc.date.available | 2012-09-12T08:52:24Z | |
| dc.date.copyright | 2012 | |
| dc.date.issued | 8/13/2012 | |
| dc.description | This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2012. | |
| dc.description | Cataloged from PDF version of thesis report. | |
| dc.description | Includes bibliographical references (page 17). | |
| dc.description.abstract | Shadows have become an integral part in today’s applications. Due to the advancement of recent GPU (Graphics Processing Unit) systems, shadows can be implemented in real time. Shadows give us a total picture of the scene and make the applications more realistic. Applications, more likely computer games ask for shadows, to get a precise idea about characters position in the scene. Previously only hard shadows were present, cause of lacking of decent GPUs. Now there are better and more advanced GPU system are available. This makes it possible to design soft shadows in applications. Designing soft shadows asks for complicated algorithms and rendering shadows in real time is trickier. In our paper we kept it real simple to render soft shadows. We have done some basic geometric calculations to achieve the idea about the scene and drawn a hard shadow and then made it soft. | en_US |
| dc.description.degree | Bachelor of Science in Computer Science and Engineering | |
| dc.description.statementofresponsibility | Shihab Rezwan Manzur | |
| dc.format.extent | 17 pages | |
| dc.identifier.other | ID 09201028 | |
| dc.identifier.uri | http://hdl.handle.net/10361/1972 | |
| dc.language.iso | en | |
| dc.publisher | BRAC University | en_US |
| dc.rights | BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
| dc.subject | Computer science and engineering | |
| dc.title | Soft shadow rendering in real time | en_US |
| dc.type | Thesis | en_US |