Impact of extended gaming hours on cademic performance and mental health among Bangladeshi undergraduate students: an analysis using SPSS and SmartPLS
| bracu.type.group | Student Works | |
| dc.contributor.advisor | Reza, Md. Tanzim | |
| dc.contributor.advisor | Rahman, Rafeed | |
| dc.contributor.author | Khan, Munem Shahriar | |
| dc.contributor.author | Shahriar, Md. Sakib | |
| dc.contributor.author | Srity, Tasmi Tahsin | |
| dc.contributor.author | Hasan, Md. Khalid | |
| dc.contributor.department | Department of Computer Science and Engineering | |
| dc.date.accessioned | 2025-02-23T03:56:55Z | |
| dc.date.available | 2025-02-23T03:56:55Z | |
| dc.date.copyright | 2024 | |
| dc.date.issued | 2024-11 | |
| dc.description | Cataloged from PDF version of thesis. | |
| dc.description | Includes bibliographical references (pages 40-43). | |
| dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2024. | en_US |
| dc.description.abstract | "The increasing prevalence of gaming among Bangladeshi undergraduate students has raised concerns regarding its effects on academic performance and mental health. This thesis investigates the relationship between gaming habits and academic outcomes, focusing on prolonged gaming hours, stress, and life satisfaction. Utilizing a mixed-methods approach with SPSS for confirmatory analyses and SmartPLS for exploratory analyses, the study examines responses from 588 students. Results indicate that excessive gaming negatively impacts CGPA and increases stress, while factors such as sleep patterns and social engagement moderate these effects. Gender differences were observed, with males achieving higher CGPA despite fewer social challenges related to gaming. This research highlights the interplay between gaming behaviors, emotional well-being, and academic performance, offering evidence-based recommendations for balanced gaming practices to optimize educational and mental health outcomes." | en_US |
| dc.description.degree | Bachelor of Science in Computer Science and Engineering | |
| dc.description.statementofresponsibility | Munem Shahriar Khan | |
| dc.description.statementofresponsibility | Md. Sakib Shahriar | |
| dc.description.statementofresponsibility | Tasmi Tahsin Srity | |
| dc.description.statementofresponsibility | Md. Khalid Hasan | |
| dc.format.extent | 56 pages | |
| dc.identifier.other | ID 20301321 | |
| dc.identifier.other | ID 19201055 | |
| dc.identifier.other | ID 20101479 | |
| dc.identifier.other | ID 20101509 | |
| dc.identifier.uri | http://hdl.handle.net/10361/25527 | |
| dc.language.iso | en | en_US |
| dc.publisher | BRAC University | en_US |
| dc.rights | BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
| dc.subject | Gaming habits | en_US |
| dc.subject | Academic performance | en_US |
| dc.subject | Mental health | en_US |
| dc.subject | CGPA | en_US |
| dc.subject | Undergraduate students | en_US |
| dc.subject | SmartPLS | en_US |
| dc.subject | SPSS | en_US |
| dc.subject | Bangladeshi students | en_US |
| dc.subject | Gender differences | en_US |
| dc.subject.lcsh | Statistical methods--Computer programs. | |
| dc.title | Impact of extended gaming hours on cademic performance and mental health among Bangladeshi undergraduate students: an analysis using SPSS and SmartPLS | en_US |
| dc.type | Thesis | en_US |