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Analyzing users’ sentiment towards video games based on reviews from microblog

bracu.degree.levelUndergraduate
bracu.type.groupStudent Works
datacite.rightsOpen Access
dc.contributor.advisorUddin, Jia
dc.contributor.authorRoy, Abhijeet
dc.contributor.authorKhan, Mobtasim Hasan
dc.contributor.authorChakraborty, Shandro
dc.contributor.departmentDepartment of Computer Science and Engineering
dc.date.accessioned2018-05-14T06:42:18Z
dc.date.available2018-05-14T06:42:18Z
dc.date.copyright2018
dc.date.issued4/25/2018
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 39-40).
dc.descriptionThis thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.en_US
dc.description.abstractThis project proposes a new model of sentiment analysis for video game’s reviews. In these days people tend to check reviews and ratings of video games before spending money and time for a game. In the proposed model, ratings for video game will be generated by doing sentiment analysis on public opinion. As Twitter is one of the most popular micro-blogging sites, for public opinion we collected data from Twitter. Before fitting the algorithms we preprocessed the gathered data to a supervised form. In the model Naïve Bayes, Support Vector Machine, Logistic Regression and Stochastic Gradient Descent algorithm were used for performance comparison. They were trained on a training set and to validate the performance the algorithms were tested several times on a test set to get better accuracy. After that a new classifier was used which acted as a voting classifier for the algorithms. This classifier was used for sentiment analysis on the data to get polarity. To validate the model, we generated rating from calculating polarity for each attribute which contains gameplay, graphics, sound, multiplayer and plotted in a graph where results are shown.en_US
dc.description.degreeBachelor of Science in Computer Science and Engineering
dc.description.statementofresponsibilityAbhijeet Roy
dc.description.statementofresponsibilityMobtasim Hasan Khan
dc.description.statementofresponsibilityShandro Chakraborty
dc.format.extent40 pages
dc.identifier.otherID 13301130
dc.identifier.otherID 13201039
dc.identifier.otherID 14101107
dc.identifier.urihttp://hdl.handle.net/10361/10143
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectUsers’ sentiment
dc.subjectVideo games
dc.subjectMicroblog
dc.subjectReviews
dc.titleAnalyzing users’ sentiment towards video games based on reviews from microblogen_US
dc.typeThesisen_US

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