Welcome to the upgraded BRAC University Institutional Repository. We are currently organizing collections after a recent system upgrade. Homepage category counters may temporarily show lower numbers while syncing, but over 27,000 repository items remain safe and accessible. Please use the search bar to find theses, scholarly outputs, and institutional documents.

Transmedia storytelling on video games: a case study of The Last of Us

bracu.degree.levelUndergraduate
bracu.type.groupStudent Works
datacite.rightsOpen Access
dc.contributor.advisorZaman, Tabassum
dc.contributor.authorAmbrin, Lavina
dc.contributor.departmentDepartment of English and Humanities
dc.date.accessioned2025-05-05T04:37:13Z
dc.date.available2025-05-05T04:37:13Z
dc.date.copyright2024
dc.date.issued2024-11
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 62-64).
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2024.en_US
dc.description.abstractThis research explores how adaptations like The Last of Us impact storytelling experience when transferred from interactive gaming to an episode-based structure in the TV series format whose audiences are generally understood as passive participants. This would contribute to the complexity and fairly new and evolving area of the transmedia research of both storytelling and adaptation. This research focuses on how the TV series adaptation of The Last of Us reimagines the source material of the video game by adding new elements and making changes which reveals how adaptation utilizes transmedia storytelling strategies and the evolving nature of contemporary media adaptation. By analyzing the expansions, omissions and alterations through textual analysis it reveals that transmedia adaptation in today’s world is not just merely copying a story from its source but enriching the story in different mediums. Expansions focuses on developing character relationships, backstories, emotional depth and script expansion. Omissions excludes crafting mechanics of the game and replaces them with practical problem solving scenes through cinematic presentation. And lastly, alterations focus on the changes made in themes, worldbuilding, moral ambiguity and the shift from interactive to passive medium. By analyzing expansions, omissions and alterations this thesis investigates how adaptation utilizes transmedia storytelling strategies to engage a variety of audiences. The study highlights the new nature of contemporary media adaptation showing their ability to reimagine and create beyond fidelity to the source text. The purpose of this research is to look into transmedia storytelling experience from different approaches where video games serve as a source text and this is a new area to explore among many. The purpose of choosing this topic is to show adaptations are free to enrich the story beyond traditional boundaries. Traditional adaptations are all about copying and retelling the exact same narrative but adaptation in today’s media is all about making it unique and using the uniqueness of different mediums. This paper leaves scope for further research on this topic as this is a rising aspect in today’s media world.en_US
dc.description.degreeBachelor of Arts in English
dc.description.statementofresponsibilityLavina Ambrin
dc.format.extent64 pages
dc.identifier.otherID 21103010
dc.identifier.urihttp://hdl.handle.net/10361/25858
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectStorytellingen_US
dc.subjectTransmedia researchen_US
dc.subjectDeveloping characteren_US
dc.subjectCrafting mechanicsen_US
dc.subjectCinematic presentationen_US
dc.subjectContemporary media adaptationen_US
dc.subject.lcshStorytelling.
dc.subject.lcshVideo games--Statistics.
dc.subject.lcshMass media--Moral and ethical aspects.
dc.titleTransmedia storytelling on video games: a case study of The Last of Usen_US
dc.typeThesisen_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
21103010_ENH.pdf
Size:
330.5 KB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: