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Magic wand :play magically in a scientific way

bracu.type.groupStudent Works
dc.contributor.advisorRhaman, Dr. Md. Khalilur
dc.contributor.advisorAdnan, Muhammad Abdur Rahman
dc.contributor.authorNuzhat, Sabrina
dc.contributor.authorMarzana Binte Amin
dc.contributor.authorSadia, Farhana Zainab
dc.contributor.authorRahman, Sakib
dc.contributor.departmentDepartment of Computer Science and Engineering
dc.date.accessioned2015-09-03T10:37:05Z
dc.date.available2015-09-03T10:37:05Z
dc.date.copyright2015
dc.date.issued2015
dc.descriptionCataloged from PDF version of thesis report.
dc.descriptionIncludes bibliographical references (page 66).
dc.descriptionThis thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2015.en_US
dc.description.abstractWe are working on an automated chess board which is hand free chess board. The type of our chess board is human verses human (H v H). In human vs. human, two players can play through a computer. Chess is a very famous and intellectual game all over the world but the chess board is annihilated because of advance technology. To relate the tradition with the technology, we decided to make an automated chess board. It has also inspired us to give a technical form to an ancient game. We have come up with an efficient solution to preserve our heritage by implementing scientifically. It is not only for fun but it can be very useful too. That is why this project seemed very challenging and purposeful to us. In our project, players will give commands through a computer and the chess pieces will automatically start moving on the board. We have used 30X24 inch wooden board as the chess board. Then we have used drawer channels to create X axis and Y axis. In each axis faul habor motor is attached. An actuator is used along with a powerful magnet which is placed on the top of the actuator to move the chess pieces on board. To control both motors a motor driver was used.en_US
dc.description.degreeBachelor of Science in Computer Science and Engineering
dc.description.statementofresponsibilitySabrina Nuzhat
dc.description.statementofresponsibilityMarzana Binte Amin
dc.description.statementofresponsibilityFarhana Zainab Sadia
dc.description.statementofresponsibilitySakib Rahman
dc.format.extent66 pages
dc.identifier.otherID 10101039
dc.identifier.otherID 10101012
dc.identifier.otherID 10101025
dc.identifier.otherID 12101147
dc.identifier.urihttp://hdl.handle.net/10361/4383
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectComputer science and engineeringen_US
dc.subjectMagic wanden_US
dc.titleMagic wand :play magically in a scientific wayen_US
dc.typeThesisen_US

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