Real world objects augmentation in virtual 3D environment RealSense SDK, deep learning and game engine
| bracu.type.group | Research Publications | |
| datacite.rights | Metadata Only | |
| dc.contributor.author | Arko, Shadman Shahriar Hasan | |
| dc.contributor.author | Hossain, Md Tamjid | |
| dc.contributor.author | Dipto, Shakib Mahmud | |
| dc.contributor.author | Shad, Samiul Islam | |
| dc.contributor.author | Alam, Md Ashraful | |
| dc.contributor.department | Department of Computer Science and Engineering | |
| dc.date.accessioned | 2026-08-11T11:03:06Z | |
| dc.date.available | 2026-08-11T11:03:06Z | |
| dc.date.issued | 2021-01-01 | |
| dc.description.abstract | We propose and demonstrate an approach for real world objects augmentation in a virtual 3D environment using deep neural networks and game engine. The proposed system consists of three basic parts: acquisition, processing and visualization with VR. The processing unit comprises translation of 2D to 3D images of real world objects and augmentation of the real world object in a virtual environment with unity. Through deep learning and RealSense SDK, skeleton data is achieved which helps augment the real world 3D object into a virtual environment in unity. The proposed system enables real-time augmentation of the real world objects in a virtual 3D environment created in unity game engine. Therefore, the system allows users developing mixed reality applications for real life problem solving. | |
| dc.description.version | Published | |
| dc.format.extent | 6 Pages | |
| dc.identifier.citation | S. S. H. Arko, M. T. Hossain, S. M. Dipto, S. I. Shad and M. A. Alam, "Real world objects augmentation in virtual 3D environment RealSense SDK, Deep Learning and Game Engine," 2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Brisbane, Australia, 2021, pp. 1-6, doi: 10.1109/CSDE53843.2021.9718388. | |
| dc.identifier.doi | 10.1109/CSDE53843.2021.9718388 | |
| dc.identifier.issn | 9781665495523 | |
| dc.identifier.other | 2-s2.0-85127894252 | |
| dc.identifier.uri | https://hdl.handle.net/10361/28958 | |
| dc.language.iso | en_US | |
| dc.publisher | Institute of Electrical and Electronics Engineers Inc. | |
| dc.relation.hasversion | 10.1109/CSDE53843.2021.9718388 | |
| dc.relation.ispartof | 2021 IEEE Asia Pacific Conference on Computer Science and Data Engineering Csde 2021 | |
| dc.relation.ispartofseries | 2021 IEEE Asia Pacific Conference on Computer Science and Data Engineering Csde 2021 | |
| dc.relation.uri | https://ieeexplore.ieee.org/document/9718388 | |
| dc.subject | Depth image | |
| dc.subject | Machine learning | |
| dc.subject | Virtual environments | |
| dc.subject | Machine learning | |
| dc.subject | Solid modeling | |
| dc.subject | Real sense | |
| dc.subject.lcsh | Virtual reality. | |
| dc.subject.lcsh | Image processing—Digital techniques. | |
| dc.subject.lcsh | Neural networks (Computer science). | |
| dc.title | Real world objects augmentation in virtual 3D environment RealSense SDK, deep learning and game engine | |
| dc.type | Conference Proceeding | |
| person.affiliation.name | BRAC University | |
| person.affiliation.name | BRAC University | |
| person.affiliation.name | BRAC University | |
| person.affiliation.name | BRAC University | |
| person.affiliation.name | BRAC University | |
| person.identifier.scopus-author-id | 57567879600 | |
| person.identifier.scopus-author-id | 57219973792 | |
| person.identifier.scopus-author-id | 57223296789 | |
| person.identifier.scopus-author-id | 57567473400 | |
| person.identifier.scopus-author-id | 58813137600 |