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Real time online multiplayer gaming framework using kinect sensors

bracu.degree.levelUndergraduate
bracu.type.groupStudent Works
datacite.rightsOpen Access
dc.contributor.advisorAlam, Md. Ashraful
dc.contributor.authorAhmed, Imtiaz
dc.contributor.authorShabab, Khondokar Sadman
dc.contributor.authorHossain, MD. Shahadat
dc.contributor.authorAkand, MD.Tashauf
dc.contributor.authorMajumder, Shovon
dc.contributor.departmentDepartment of Computer Science and Engineering
dc.date.accessioned2018-05-15T05:47:12Z
dc.date.available2018-05-15T05:47:12Z
dc.date.copyright2018
dc.date.issued2018-04
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 34-35).
dc.descriptionThis thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.en_US
dc.description.abstractA real-time online multiplayer game framework is proposed and demonstrated. The proposed model is composed of multiple Microsoft Kinect sensors and Unity 3D game development tool. The motive is to make a real time multiplayer game that uses user's movement data as it's input through Kinect and build a gameplay around this concept. This type of project has not been attempted especially on windows platform and most Xbox multiplayer game only uses leaderboard as a way to connect multiple players. The game will be played solely by the interaction of players in real time even though they are apart. At first a skeleton of 25 bone joints has been made and make character models around it. And then detect user through Kinect and sync user's body with our model. This means now our character will move when user moves using the tracking data provided by Kinect sensor. A game environment for our game has been made and place user character in a specific spawn place. The process allows player characters to interact with each other within the virtual world. This whole process needs a server to perform and the server will have to manipulate data efficiently to allow player's a smooth gameplay without any lags.en_US
dc.description.degreeBachelor of Science in Computer Science and Engineering
dc.description.statementofresponsibilityImtiaz Ahmed
dc.description.statementofresponsibilityKhondokar Sadman Shabab
dc.description.statementofresponsibilityMD. Shahadat Hossain
dc.description.statementofresponsibilityMD.Tashauf Akand
dc.description.statementofresponsibilityShovon Majumder
dc.format.extent35 pages
dc.identifier.otherID 14101023
dc.identifier.otherID 13221028
dc.identifier.otherID 14101008
dc.identifier.otherID 14101012
dc.identifier.otherID 14101019
dc.identifier.urihttp://hdl.handle.net/10361/10150
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectOnline multiplayeren_US
dc.subjectGaming frameworken_US
dc.subjectKinect sensorsen_US
dc.titleReal time online multiplayer gaming framework using kinect sensorsen_US
dc.typeThesisen_US

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