Impact of a batter in ODI cricket implementing regression models from match commentary
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Institute of Electrical and Electronics Engineers Inc.
Citation
A. A. Asad, K. N. Anwar, I. Z. Chowdhury, A. Azam, T. Ashraf and T. Rahman, "Impact of a Batter in ODI Cricket Implementing Regression Models from Match Commentary," 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, Australia, 2022, pp. 1-6, doi: 10.1109/CSDE56538.2022.10089357.
Abstract
Cricket, a 'Gentleman's Game,' is a prominent sport rising worldwide. Due to the rising competitiveness of the sport, players and team management have become more professional with their approach. Prior studies predicted individual performance or chose the best team but did not highlight the batter's potential. Our research, on the other hand, aims to evaluate a player's impact while considering his control in various circumstances. This paper seeks to understand the conundrum behind this impactful performance by determining how much control a player has over the circumstances and generating the 'Effective Runs,' a new measure we propose. We first gathered the fundamental cricket data from open source datasets; however, variables like the pitch, weather, and control were not readily available for all matches. As a result, we compiled our corpus data by analyzing the commentary of the match summaries. This gave us an insight into the particular game's weather and pitch conditions. Furthermore, ball-by-ball inspection from the commentary led us to determine the control of the shots played by the batter. We collected data for the entire One Day International career, up to February 2022, of 3 prominent cricket players: Rohit G Sharma, David A Warner, and Kane S Williamson. Lastly, to prepare the dataset, we encoded, scaled, and split the dataset to train and test Machine Learning Algorithms. We used Multiple Linear Regression (MLR), Polynomial Regression, Support Vector Regression (SVR), Decision Tree Regression, and Random Forest Regression on each player's data individually to train them and predict the Impact the player will have on the game. Multiple Linear Regression and Random Forest give the best predictions accuracy of 90.16% and 87.12%, respectively.
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