Redesigning and restructuring CSE-110 based on interactive learning pedagogy
Abstract
Education involves two primary components: teaching and learning. To assess
the quality of education, both of these aspects require examination. This thesis
paper is the experimental methods of examining to determine the quality
standards in education of the freshman Computer Science and Computer
Science & Engineering course, CSE-110 that is a programming language. This
pedagogy is student-directed, provides incentive and feedback during the
learning process, and encourages the experiential development of a number of
skills, including team-work, finding and digesting information, peer teaching
(teach to others) and reflecting on the learning process. So our goal is to
formulate a design of a traditional learning system that can encourage the
accumulation of subject knowledge which is perceived to be relevant and that is
digested or compiled and organized.