Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system
Abstract
To build a knowledge based web portal from the ‘Distant Learning’ point of view
where, a well-known puzzle game “SUDOKU”, a very new math learning method
“KUMON” and image based “Logical Learning” will be implemented.
SUDOKU is a number oriented puzzle game with different levels for any one,
where one has to put numbers in certain rules. There are some ways to generate
the puzzle, we will generate the puzzle in a different way which is more easer
and more efficient. There will be an analysis on different puzzle generating
algorithms and on the new one.
KUMON is a different kind of learning program designed to help children master
the basic of math and reading. The method uses abacus as a tool. Our portal will
provide this learning system where any one can access and improve their selves.
Image based “Logical Learning” will be introduced in our portal. This is a method
where students will force to think logically with the help of images relevant to the
topics.