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dc.contributor.advisorRezwan, Mohammad Zaki
dc.contributor.authorHasan, Nikita Azmi
dc.date.accessioned2025-02-10T03:48:36Z
dc.date.available2025-02-10T03:48:36Z
dc.date.copyright2024
dc.date.issued2024-11
dc.identifier.otherID 21363002
dc.identifier.urihttp://hdl.handle.net/10361/25353
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Master of Arts in English, 2024.en_US
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 54-59).
dc.description.abstractIn the film context, Postmodern visuals are relevant to virtual media with artificial intelligence. The mechanism for this animated movie is about planning and designing the layer of the film screen. The researchers named Geoff King and Tanya Krzywinska of the animated movie Apollo 10 ½: A Space Age Childhood know that it is a science fiction-based film released on Netflix to watch on television. The purpose of this paper is to investigate postmodern, virtual media as well as AI. To be specific, this creative project includes visuals that are related to background information. I have described the main findings of the research project. Postmodern means the distortion of the past and the shift of order and disorder. The virtual media saturates the screen of society and culture. Deconstruction presents dubiosity which are celebration and subversion. It introduces Television culture and celebrates Netflix shows. Also, Magic realism celebrates the light of evolution to narrate the story and celebrates rigidity of apocalypse. Late Capitalism illustrates the constant activity of radio, television, magazines, newspaper etc. Urban architecture is the mechanism of planning for animated films. Virtual media has a materialistic impact on technological production. The culture industry is Mass Deception which problematizes virtual media in space and time. Composition of filmmaking need the required equipment for the transition of the scenes. Artificial Intelligence represents the NASA Satellite transformation as science fiction through TV shows. For my research, I conducted qualitative methods with close observation on the movie and analysis of theory as secondary resources. Hence, the significance of the research project is relevant because it advances one of my core fields of cultural media and film studies.en_US
dc.description.statementofresponsibilityNikita Azmi Hasan
dc.format.extent69 pages
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectPostmodern visualsen_US
dc.subjectArtificial intelligenceen_US
dc.subjectMagic realismen_US
dc.subjectLate capitalismen_US
dc.subjectFilmmaking and film studiesen_US
dc.subjectVirtual mediaen_US
dc.subjectAnimated movieen_US
dc.subjectApollo 10 ½: A Space Age Childhooden_US
dc.subject.lcshMagic realism (Art)--Influence.
dc.subject.lcshAnimation (Cinematography).
dc.subject.lcshArtificial intelligence--Animated films.
dc.subject.lcshChildhood in motion pictures.
dc.subject.lcshPostmodernism--Animated films.
dc.titlePostmodern visuals, virtual media and AI in Apollo 10 ½: A Space Age Childhooden_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of English and Humanities, BRAC University
dc.description.degreeM.A. in English


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