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dc.contributor.advisorMowtushi, Mahruba
dc.contributor.authorIslam, Md. Shahadat
dc.date.accessioned2024-08-01T03:39:06Z
dc.date.available2024-08-01T03:39:06Z
dc.date.copyright©2023
dc.date.issued2023-12
dc.identifier.otherID 22363009
dc.identifier.urihttp://hdl.handle.net/10361/23703
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Masters of Arts in English, 2023.en_US
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 82-91).
dc.description.abstractStudies in fields like cognitive learning and Bandura's social learning theory indicate that people learn and acquire knowledge in various areas of life. This idea could include historical knowledge gained by video game play. Consequently, playing video games with historical themes is a common way for people to learn about history. This study looked into which genre, ESRB classification, and kind of video game platform contains the most historical content to gather valuable information for the next studies on using video games to teach history. In October 2023, information from the top ten video games ever made in each genre as stated on three different video game websites www.ign.com, www.gamefaqs.com, and www.gametrailers.com was analyzed through content analysis. The study's findings indicated that the category of video games with the most historical material was sports. E for Everyone was the ESRB classification with the most historical content. Lastly, the greatest amount of historical content was found in computer games. Researchers and educators who work in the fields of education, learning, or video games may find it easier to locate games that meet their requirements with the help of this information.en_US
dc.description.statementofresponsibilityMd. Shahadat Islam
dc.format.extent91 pages
dc.language.isoenen_US
dc.publisherBrac Universityen_US
dc.rightsBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectCognitive learningen_US
dc.subjectBandura's social learning theoryen_US
dc.subjectHistorical contenten_US
dc.subjectESRB classificationen_US
dc.subject.lcshVirtual reality in education
dc.subject.lcshInternet in education
dc.subject.lcshDistance education--Computer-assisted instruction
dc.titleExploring history through video games: a journey into the ancient worlden_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of English and Humanities, Brac University
dc.description.degreeM. in English


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