dc.contributor.advisor | Rahman, Rafeed | |
dc.contributor.advisor | Alam, Md. Ashraful | |
dc.contributor.author | Shakir, Redwanul Islam | |
dc.contributor.author | Hossain, Sarwar | |
dc.contributor.author | Khan, Mehrab Mohsin | |
dc.contributor.author | Mayaz, Md Ishtiaq Enam | |
dc.date.accessioned | 2023-12-10T05:30:09Z | |
dc.date.available | 2023-12-10T05:30:09Z | |
dc.date.copyright | 2023 | |
dc.date.issued | 2023-05 | |
dc.identifier.other | ID 19101052 | |
dc.identifier.other | ID 19101187 | |
dc.identifier.other | ID 19101378 | |
dc.identifier.other | ID 19101112 | |
dc.identifier.uri | http://hdl.handle.net/10361/21939 | |
dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2023. | en_US |
dc.description | Cataloged from PDF version of thesis. | |
dc.description | Includes bibliographical references (pages 28-29). | |
dc.description.abstract | Modern operations have introduced a new class of highly functional applications,
redefining what can be built in a given amount of time. 3D modeling is required
to resolve several shortcomings in outdated processes and enhance design team effi-
ciency. Modern 3D modeling should be able to deliver design depth that 2D drawings
or designs cannot. Furthermore, it should also allow engineers to experiment with
physical components of a design without being constrained by physical constraints.
This research paper proposes and demonstrates a 3D Construction method for cre-
ating a 3D Mesh by acquiring depth and color dataset from a real object using the
Microsoft Kinect Sensor and HD Camera, which can then be extracted to applica-
tions such as game engines like Unity or other designing applications for the creation
of the reference plane and, ultimately, the three-dimensional Environment Model. | en_US |
dc.description.statementofresponsibility | Redwanul Islam Shakir | |
dc.description.statementofresponsibility | Sarwar Hossain | |
dc.description.statementofresponsibility | Mehrab Mohsin Khan | |
dc.description.statementofresponsibility | Md Ishtiaq Enam Mayaz | |
dc.format.extent | 31 pages | |
dc.language.iso | en | en_US |
dc.publisher | Brac University | en_US |
dc.rights | Brac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
dc.subject | 3D-model | en_US |
dc.subject | 2D-images | en_US |
dc.subject | RGB | en_US |
dc.subject | Depth | en_US |
dc.subject | Microsoft kinect | en_US |
dc.subject | IR camera | en_US |
dc.subject | HD camera | en_US |
dc.subject | Construction | en_US |
dc.subject | Sensors | en_US |
dc.subject | Distance vectors | en_US |
dc.subject | Three-dimensional environment | en_US |
dc.subject.lcsh | Computer simulation | |
dc.subject.lcsh | Virtual reality | |
dc.subject.lcsh | Computer program language | |
dc.title | Construction of 3D environment from 2D RGB images and depth information | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | Department of Computer Science and Engineering, Brac University | |
dc.description.degree | B.Sc. in Computer Science and Engineering | |