Construction of 3D environment from 2D RGB images and depth information
Abstract
Modern operations have introduced a new class of highly functional applications,
redefining what can be built in a given amount of time. 3D modeling is required
to resolve several shortcomings in outdated processes and enhance design team effi-
ciency. Modern 3D modeling should be able to deliver design depth that 2D drawings
or designs cannot. Furthermore, it should also allow engineers to experiment with
physical components of a design without being constrained by physical constraints.
This research paper proposes and demonstrates a 3D Construction method for cre-
ating a 3D Mesh by acquiring depth and color dataset from a real object using the
Microsoft Kinect Sensor and HD Camera, which can then be extracted to applica-
tions such as game engines like Unity or other designing applications for the creation
of the reference plane and, ultimately, the three-dimensional Environment Model.