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dc.contributor.advisorKhan, Mumit
dc.contributor.authorManzur, Shihab Rezwan
dc.date.accessioned2012-09-12T08:52:24Z
dc.date.available2012-09-12T08:52:24Z
dc.date.copyright2012
dc.date.issued8/13/2012
dc.identifier.otherID 09201028
dc.identifier.urihttp://hdl.handle.net/10361/1972
dc.descriptionThis thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2012.
dc.descriptionCataloged from PDF version of thesis report.
dc.descriptionIncludes bibliographical references (page 17).
dc.description.abstractShadows have become an integral part in today’s applications. Due to the advancement of recent GPU (Graphics Processing Unit) systems, shadows can be implemented in real time. Shadows give us a total picture of the scene and make the applications more realistic. Applications, more likely computer games ask for shadows, to get a precise idea about characters position in the scene. Previously only hard shadows were present, cause of lacking of decent GPUs. Now there are better and more advanced GPU system are available. This makes it possible to design soft shadows in applications. Designing soft shadows asks for complicated algorithms and rendering shadows in real time is trickier. In our paper we kept it real simple to render soft shadows. We have done some basic geometric calculations to achieve the idea about the scene and drawn a hard shadow and then made it soft.en_US
dc.description.statementofresponsibilityShihab Rezwan Manzur
dc.format.extent17 pages
dc.language.isoen
dc.publisherBRAC Universityen_US
dc.rightsBRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectComputer science and engineering
dc.titleSoft shadow rendering in real timeen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, BRAC University
dc.description.degreeB. Computer Science and Engineering


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