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dc.contributor.advisorRouf, Mushfiqur
dc.contributor.authorRahman, Jamiur
dc.date.accessioned2010-09-22T05:41:45Z
dc.date.available2010-09-22T05:41:45Z
dc.date.copyright2007
dc.date.issued2007-05
dc.identifier.otherID 06341003
dc.identifier.urihttp://hdl.handle.net/10361/183
dc.descriptionThis thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.en_US
dc.descriptionCataloged from PDF version of thesis report.
dc.descriptionIncludes bibliographical references (page 41-42).
dc.description.abstractShadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space.en_US
dc.description.statementofresponsibilityJamiur Rahman
dc.format.extent42 pages
dc.language.isoen
dc.publisherBRAC Universityen_US
dc.rightsBRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectComputer science and engineering
dc.titleShadow rendering techniques: hard and soften_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, BRAC University
dc.description.degreeB. Computer Science and Engineering


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