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dc.contributor.advisorAlam, Md. Golam Rabiul
dc.contributor.authorBose, Sudeepto
dc.date.accessioned2023-05-09T05:10:50Z
dc.date.available2023-05-09T05:10:50Z
dc.date.copyright2022
dc.date.issued2022-05
dc.identifier.otherID 18241016
dc.identifier.urihttp://hdl.handle.net/10361/18249
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2022.en_US
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (page 31).
dc.description.abstractBuilding websites are the most sought skill in the tech world today. It has a low barrier of entry and is relatively easier to learn. Therefore, there is an abundance of web developers in our current market. Unfortunately, in Bangladesh, there are very few frontend developers and research show that most website developers become backend developers. The demand for frontend developers is ever increasing as users require a more immersive and new experience, therefore I decided to pursue it, but not in the traditional 2D way where it has only stylized HTML elements. I wanted to make immersive 3D websites that mimic the feel of video games. To do this, I had to learn and utilize the necessary 3D tools, Three.js, WebGL, and Blender. Native WebGL is very low level therefore to produce proper results I used the power of Three.js which is a graphics library that helps with rendering 3D rendering and many other features. Working with Three.js means working at the intersection of computer graphics and web development. The library is open source and freely available for anyone to use. Use cases for this project can be as simple as a product viewer for businesses or can be complex simulations that showcase the trajectory of a spaceship flying into orbit. For my project, I aimed to render a custom scene I created using Blender and display it as a web page for my fellow students to view. With the help of shaders, I wanted to further improve the viewing experience. Having my scene on a web page also means I can freely explore my artistic side and display it in my portfolio.en_US
dc.description.statementofresponsibilitySudeepto Bose
dc.format.extent31 pages
dc.language.isoenen_US
dc.publisherBrac Universityen_US
dc.rightsBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectThree.jsen_US
dc.subjectRendereren_US
dc.subjectSceneen_US
dc.subjectWebGLen_US
dc.subjectMeshen_US
dc.subjectShadersen_US
dc.subjectVertexen_US
dc.subjectFragmenten_US
dc.subjectParticlesen_US
dc.subject.lcshThree-dimensional imaging
dc.subject.lcshComputer graphics--Computer programs
dc.subject.lcshWebGL (Computer program language)
dc.subject.lcshWeb sites--Design
dc.titleRendering interactive 3D scene as a web-page using Three.js, WebGL, and Blenderen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, Brac University
dc.description.degreeB. Computer Science


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