dc.contributor.advisor | Alam, Md. Golam Rabiul | |
dc.contributor.author | Bose, Sudeepto | |
dc.date.accessioned | 2023-05-09T05:10:50Z | |
dc.date.available | 2023-05-09T05:10:50Z | |
dc.date.copyright | 2022 | |
dc.date.issued | 2022-05 | |
dc.identifier.other | ID 18241016 | |
dc.identifier.uri | http://hdl.handle.net/10361/18249 | |
dc.description | This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2022. | en_US |
dc.description | Cataloged from PDF version of thesis. | |
dc.description | Includes bibliographical references (page 31). | |
dc.description.abstract | Building websites are the most sought skill in the tech world today. It has a low
barrier of entry and is relatively easier to learn. Therefore, there is an abundance of
web developers in our current market. Unfortunately, in Bangladesh, there are very
few frontend developers and research show that most website developers become
backend developers. The demand for frontend developers is ever increasing as users
require a more immersive and new experience, therefore I decided to pursue it, but
not in the traditional 2D way where it has only stylized HTML elements. I wanted
to make immersive 3D websites that mimic the feel of video games. To do this,
I had to learn and utilize the necessary 3D tools, Three.js, WebGL, and Blender.
Native WebGL is very low level therefore to produce proper results I used the power
of Three.js which is a graphics library that helps with rendering 3D rendering and
many other features. Working with Three.js means working at the intersection of
computer graphics and web development. The library is open source and freely
available for anyone to use. Use cases for this project can be as simple as a product
viewer for businesses or can be complex simulations that showcase the trajectory
of a spaceship flying into orbit. For my project, I aimed to render a custom scene
I created using Blender and display it as a web page for my fellow students to
view. With the help of shaders, I wanted to further improve the viewing experience.
Having my scene on a web page also means I can freely explore my artistic side and
display it in my portfolio. | en_US |
dc.description.statementofresponsibility | Sudeepto Bose | |
dc.format.extent | 31 pages | |
dc.language.iso | en | en_US |
dc.publisher | Brac University | en_US |
dc.rights | Brac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
dc.subject | Three.js | en_US |
dc.subject | Renderer | en_US |
dc.subject | Scene | en_US |
dc.subject | WebGL | en_US |
dc.subject | Mesh | en_US |
dc.subject | Shaders | en_US |
dc.subject | Vertex | en_US |
dc.subject | Fragment | en_US |
dc.subject | Particles | en_US |
dc.subject.lcsh | Three-dimensional imaging | |
dc.subject.lcsh | Computer graphics--Computer programs | |
dc.subject.lcsh | WebGL (Computer program language) | |
dc.subject.lcsh | Web sites--Design | |
dc.title | Rendering interactive 3D scene as a web-page using Three.js, WebGL, and Blender | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | Department of Computer Science and Engineering, Brac University | |
dc.description.degree | B. Computer Science | |