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dc.contributor.advisorAkhond, Mostafijur Rahman
dc.contributor.authorAhmed, Saadman
dc.contributor.authorKingshuk, Asif Fahad
dc.contributor.authorRabbi, Seyam
dc.contributor.authorHasan, Zaid Ibne
dc.contributor.authorNishi, Sayma Shultana
dc.date.accessioned2022-10-26T09:12:48Z
dc.date.available2022-10-26T09:12:48Z
dc.date.copyright2021
dc.date.issued2021-09
dc.identifier.otherID 17201140
dc.identifier.otherID 17101476
dc.identifier.otherID 17301159
dc.identifier.otherID 16201105
dc.identifier.otherID 16201044
dc.identifier.urihttp://hdl.handle.net/10361/17540
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2021.en_US
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 35-37).
dc.description.abstractXR, MR, VR are some avant-garde technologies set forth a few decades back and have occupied a paramount role in the technological areas within a short gamut of time. The circumscription of this cutting-edge field is the availability of a lim- ited number of empirical research papers about its programming explication and workarounds for commonplace implementation issues. Almost all research papers are academic and lack application, including practical illustrations. Extended real- ity is a surreal environment having three premier features viz. immersion, presence, interactivity that render users a phantasmagorical experience by dint of special human-computer interface equipment. Our work propounds a vanguard framework for employing extended reality in cellular mobile phones. Our work will bring that off just at hand with a very small ransom, what is conceived to be a big ticket to- day. With this ergonomic framework, accession to augmented reality that has been presumed to be sophisticated to date will be palpable and straightforward. The proposition, including speculation upon the framework as well as its actuation, is complete and described with saturation in the paper. The hardware-level imple- mentation is yet to be tested and fulfilled. In the coming days, the framework is intended to get integrated with IoT and AI being blossomed as a cross-platform extended reality application.en_US
dc.description.statementofresponsibilitySaadman Ahmed
dc.description.statementofresponsibilityAsif Fahad Kingshuk
dc.description.statementofresponsibilitySeyam Rabbi
dc.description.statementofresponsibilityZaid Ibne Hasan
dc.description.statementofresponsibilitySayma Shultana Nishi
dc.format.extent37 pages
dc.format.extent37 pages
dc.language.isoenen_US
dc.publisherBrac Universityen_US
dc.rightsBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectExtended realityen_US
dc.subjectXRen_US
dc.subjectMobile applicationen_US
dc.subjectFrameworken_US
dc.subjectAndroiden_US
dc.subjectMixed realityen_US
dc.subjectAugmented realityen_US
dc.subjectLow-costen_US
dc.subject.lcshUser interfaces (Computer systems)
dc.subject.lcshMobile computing
dc.titleEnhancing Extended Reality(XR) by using mobile devices emphasizing universal usageen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, Brac University
dc.description.degreeB. Computer Science and Engineering


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