Simulating the transformation of plane triangulation using edge flip algorithms
Abstract
In Computational Geometry edge flipping of triangulation is a well-studied topic
. Also in computer graphics, triangulations are used to form any kind of shape
of an object. Although many algorithms have been introduced for transforming
one plane triangulation to any other one, their implementation in the literature
could not be found. We have decided to check the behaviour of these algorithms
in terms of required
flips to transform a triangulation into another triangulation.
While worst-case behaviour of these algorithms have been established in terms of
number of
flips, there is a dearth of average case analysis of these algorithms in
the literature. We want to gain some insight as to the average behaviour of these
algorithms through performing simulation. We would also like to investigate how to
visualize the transformation of these plane triangulations in an intuitive way. While
the current best-known algorithm for single edge
flip is near-optimal, we believe there
is much room for improvement when it comes to transforming plane triangulations
using a sequence of simultaneous
flips.