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dc.contributor.advisorAlam, Golam Rabiul
dc.contributor.authorkhan, Md. Sakib
dc.contributor.authorSalsabil, Nishal
dc.contributor.authorAmir, Rayeed
dc.contributor.authorKhandaker, Moumita
dc.date.accessioned2021-10-19T04:59:51Z
dc.date.available2021-10-19T04:59:51Z
dc.date.copyright2021
dc.date.issued2021-01
dc.identifier.urihttp://hdl.handle.net/10361/15409
dc.descriptionThis thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2021.en_US
dc.descriptionCataloged from PDF version of thesis.
dc.descriptionIncludes bibliographical references (pages 44-46).
dc.description.abstractEmotion analysis has become a very important aspect in everyday life. It gives a detailed understanding of the behavior of human. In this research, we have focused on three dimensions of emotion. These are arousal (calm or excitement), valence (positive or negative feeling) and dominance (without control or empowered). We have collected dataset called DREAMER from a secondary source, consisting of Electroencephalogram signals from 23 participants, recorded on different 18 stimulus tests for each participant, and also pre-trial signals, along with self-evaluation ratings of all the dimensions for each stimuli at a scale between 0 and 5. In our proposed work, we have applied various feature extraction techniques which are FFT, DCT, poincare, power spectral density, Hjorth parameters which are activity, mobility, complexity, statistical features such as mean, median, maximum, variance, skewness. Additionally, chi-square and recursive feature elimination technique was used to select the discriminative features. Then, we have used, machine learning models such as support vector machine and extreme gradient boosting for classification. Finally, the 10 fold cross validation technique was performed to find the accuracy for each dimension separated in two classes (high or low). Here, extreme gradient boosting provided us better results with mean accuracy of 95.174% for arousal, 87.456% for valence and 84.541% for dominance, which is significantly higher than the state-of-the-arts.en_US
dc.description.statementofresponsibilityMd. Sakib khan
dc.description.statementofresponsibilityNishal Salsabil
dc.description.statementofresponsibilityRayeed Amir
dc.description.statementofresponsibilityMoumita Khandaker
dc.format.extent46 pages
dc.language.isoenen_US
dc.publisherBrac Universityen_US
dc.rightsBrac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectAffective State recognitionen_US
dc.subjectEmotionen_US
dc.subjectEEGen_US
dc.subjectStatisticsen_US
dc.subjectFFTen_US
dc.subjectDCTen_US
dc.subjectPoincareen_US
dc.subjectHjorth Parametersen_US
dc.subjectSVMen_US
dc.subjectXGBoosten_US
dc.subject.lcshStatistics
dc.subject.otherID 17101191
dc.subject.otherID 18301286
dc.subject.otherID 17101428
dc.subject.otherID 17101065
dc.titleAffective state recognition through analysis of electroencephalogram signals by using extreme gradient boostingen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, Brac University
dc.description.degreeB. Computer Science


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