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dc.contributor.advisorUddin, Jia
dc.contributor.authorGhosh, Apurba
dc.date.accessioned2020-02-19T05:32:32Z
dc.date.available2020-02-19T05:32:32Z
dc.date.copyright2019
dc.date.issued2019-08
dc.identifier.otherID 17266002
dc.identifier.urihttp://hdl.handle.net/10361/13781
dc.descriptionThis project report is submitted in partial fulfilment of the requirements for the degree of Master of Engineering in Computer Science and Engineering, 2019.en_US
dc.descriptionCataloged from PDF version of internship report.
dc.descriptionIncludes bibliographical references (pages 55-57).
dc.description.abstractThis thesis demonstrates a 3d model based interactive application which has been initially deployed for android platform and functions on the basis of augmented reality technology targeting the sector of Bangla language based elementary education. The development of this model includes an extreme level of engineering particularly focusing on polygon and vertex count while developing 3d assets in virtual environment. As this model is based on augmented reality technology, real-world triggering has a huge impact on it and the preparation of these triggers were a crucial part of this scientific endeavor. To validate the performance of this model we have tested it in five different environments based on three core matrix and figured out that this kinds of models are a great fit for students aged from 4 to 5 years old along with a staggering returning rate of 56 times on an average within 3 days. Our study also shows that the learning rate of male students are relatively faster than female students by 3.08% when they are using our proposed model as a medium of learning.en_US
dc.description.statementofresponsibilityApurba Ghosh
dc.format.extent57 pages
dc.language.isoenen_US
dc.publisherBrac Universityen_US
dc.rightsBrac University project reports are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectAugmented reality for educationen_US
dc.subjectSolid surface 3D modelingen_US
dc.subjectAlphabetic interactionen_US
dc.subjectMobile applicationen_US
dc.subjectBengali language learningen_US
dc.subjectElementary learning applicationen_US
dc.subject.lcshThree-dimensional modeling
dc.subject.lcshMobile computing
dc.title3D model based interactive application for elementary educationen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, Brac University
dc.description.degreeM. Computer Science and Engineering


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