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dc.contributor.advisorAlam, Dr. Md. Ashraful
dc.contributor.authorHasan, Md. Mehedi
dc.contributor.authorFaiyaz, Intisar Hasnain
dc.contributor.authorBhuiyan, Ashikuzzaman
dc.contributor.authorJoy, Sheakh Fahim Ahmmed
dc.date.accessioned2018-11-14T10:38:46Z
dc.date.available2018-11-14T10:38:46Z
dc.date.copyright2018
dc.date.issued8/3/2018
dc.identifier.otherID 14101028
dc.identifier.otherID 13201079
dc.identifier.otherID 14101021
dc.identifier.otherID 12201047
dc.identifier.urihttp://hdl.handle.net/10361/10849
dc.descriptionThis thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.
dc.descriptionIncludes bibliographical references (pages 33-34).
dc.descriptionCataloged from PDF version of thesis.en_US
dc.description.abstractTechnology in education can influence students to learn with enthusiasm and can motivate them, leading to an effective process of learning. Researchers have identified the problem that technology will create a passive learning process if the technology used does not promote critical thinking, meaning-making or metacognition. Since its introduction, augmented reality (AR) has been shown to have good potential in making the learning process more active, effective and meaningful. This is because its advanced technology enables users to interact with virtual and real-time applications and brings the natural experiences to the user. In addition, the merging of AR with education has recently attracted research attention because of its ability to allow students to be immersed in realistic experiences. Therefore, this thesis paper is based on the research that has been conducted on AR. The review describes the application of AR on primary education using individual “topic cards” for different topics of primary school syllabus. The review of the results of the research shows that, overall, AR technologies have a positive result and potentiality that can be adapted in education. The review also indicates the advantages and limitations of AR which could be addressed in future research.en_US
dc.description.statementofresponsibilityMd. Mehedi Hasan
dc.description.statementofresponsibilityIntisar Hasnain Faiyaz
dc.description.statementofresponsibilityAshikuzzaman Bhuiyan
dc.description.statementofresponsibilitySheakh Fahim Ahmmed Joy
dc.format.extent34 pages
dc.language.isoenen_US
dc.publisherBRAC Universityen_US
dc.rightsBRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subjectAugmented realityen_US
dc.subjectEducationen_US
dc.subjectMobileen_US
dc.subjectAndroiden_US
dc.subjectAnimationen_US
dc.subject.lcshVirtual reality.
dc.subject.lcshComputer simulation.
dc.subject.lcshInteractive multimedia.
dc.titleAugmented reality education systemen_US
dc.typeThesisen_US
dc.contributor.departmentDepartment of Computer Science and Engineering, BRAC University
dc.description.degreeB. Computer Science and Engineering


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