dc.contributor.advisor | Uddin, Jia | |
dc.contributor.author | Roy, Abhijeet | |
dc.contributor.author | Khan, Mobtasim Hasan | |
dc.contributor.author | Chakraborty, Shandro | |
dc.date.accessioned | 2018-05-14T06:42:18Z | |
dc.date.available | 2018-05-14T06:42:18Z | |
dc.date.copyright | 2018 | |
dc.date.issued | 4/25/2018 | |
dc.identifier.other | ID 13301130 | |
dc.identifier.other | ID 13201039 | |
dc.identifier.other | ID 14101107 | |
dc.identifier.uri | http://hdl.handle.net/10361/10143 | |
dc.description | Cataloged from PDF version of thesis. | |
dc.description | Includes bibliographical references (pages 39-40). | |
dc.description | This thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018. | en_US |
dc.description.abstract | This project proposes a new model of sentiment analysis for video game’s reviews. In
these days people tend to check reviews and ratings of video games before spending money
and time for a game. In the proposed model, ratings for video game will be generated by doing
sentiment analysis on public opinion. As Twitter is one of the most popular micro-blogging
sites, for public opinion we collected data from Twitter. Before fitting the algorithms we preprocessed
the gathered data to a supervised form. In the model Naïve Bayes, Support Vector
Machine, Logistic Regression and Stochastic Gradient Descent algorithm were used for
performance comparison. They were trained on a training set and to validate the performance
the algorithms were tested several times on a test set to get better accuracy. After that a new
classifier was used which acted as a voting classifier for the algorithms. This classifier was
used for sentiment analysis on the data to get polarity. To validate the model, we generated
rating from calculating polarity for each attribute which contains gameplay, graphics, sound,
multiplayer and plotted in a graph where results are shown. | en_US |
dc.description.statementofresponsibility | Abhijeet Roy | |
dc.description.statementofresponsibility | Mobtasim Hasan Khan | |
dc.description.statementofresponsibility | Shandro Chakraborty | |
dc.format.extent | 40 pages | |
dc.language.iso | en | en_US |
dc.publisher | BRAC University | en_US |
dc.rights | BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. | |
dc.subject | Users’ sentiment | |
dc.subject | Video games | |
dc.subject | Microblog | |
dc.subject | Reviews | |
dc.title | Analyzing users’ sentiment towards video games based on reviews from microblog | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | Department of Computer Science and Engineering, BRAC University | |
dc.description.degree | B. Computer Science and Engineering | |