Redesigning and restructuring CSE-110 based on interactive learning pedagogy
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Education involves two primary components: teaching and learning. To assess the quality of education, both of these aspects require examination. This thesis paper is the experimental methods of examining to determine the quality standards in education of the freshman Computer Science and Computer Science & Engineering course, CSE-110 that is a programming language. This pedagogy is student-directed, provides incentive and feedback during the learning process, and encourages the experiential development of a number of skills, including team-work, finding and digesting information, peer teaching (teach to others) and reflecting on the learning process. So our goal is to formulate a design of a traditional learning system that can encourage the accumulation of subject knowledge which is perceived to be relevant and that is digested or compiled and organized.