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Soft shadow rendering in real time

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dc.contributor.advisor Khan, Mumit Manzur, Shihab Rezwan 2012-09-12T08:52:24Z 2012-09-12T08:52:24Z 2012 2012-08-13
dc.identifier.other ID 09201028
dc.description This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2012.
dc.description Cataloged from PDF version of thesis report.
dc.description Includes bibliographical references (page 17).
dc.description.abstract Shadows have become an integral part in today’s applications. Due to the advancement of recent GPU (Graphics Processing Unit) systems, shadows can be implemented in real time. Shadows give us a total picture of the scene and make the applications more realistic. Applications, more likely computer games ask for shadows, to get a precise idea about characters position in the scene. Previously only hard shadows were present, cause of lacking of decent GPUs. Now there are better and more advanced GPU system are available. This makes it possible to design soft shadows in applications. Designing soft shadows asks for complicated algorithms and rendering shadows in real time is trickier. In our paper we kept it real simple to render soft shadows. We have done some basic geometric calculations to achieve the idea about the scene and drawn a hard shadow and then made it soft. en_US
dc.description.statementofresponsibility Shihab Rezwan Manzur
dc.format.extent 17 pages
dc.language.iso en
dc.publisher BRAC University en_US
dc.rights BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission.
dc.subject Computer science and engineering
dc.title Soft shadow rendering in real time en_US
dc.type Thesis en_US
dc.contributor.department Department of Computer Science and Engineering, BRAC University B. Computer Science and Engineering

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