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    • Thesis & Report, BSc (Computer Science and Engineering)
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    •   BracU IR
    • School of Engineering and Computer Science (SECS)
    • Department of Computer Science and Engineering (CSE)
    • Thesis & Report, BSc (Computer Science and Engineering)
    • View Item
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    Shadow rendering techniques: hard and soft

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    Shadow rendering techniques hard and soft.pdf (5.940Mb)
    Date
    2007-05
    Publisher
    BRAC University
    Author
    Rahman, Jamiur
    Metadata
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    URI
    http://hdl.handle.net/10361/183
    Abstract
    Shadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space.
    Keywords
    Computer science and engineering
    Description
    This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.
     
    Cataloged from PDF version of thesis report.
     
    Includes bibliographical references (page 41-42).
    Department
    Department of Computer Science and Engineering, BRAC University
    Collections
    • Thesis & Report, BSc (Computer Science and Engineering)

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