3D model based interactive application for elementary education
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This thesis demonstrates a 3d model based interactive application which has been initially deployed for android platform and functions on the basis of augmented reality technology targeting the sector of Bangla language based elementary education. The development of this model includes an extreme level of engineering particularly focusing on polygon and vertex count while developing 3d assets in virtual environment. As this model is based on augmented reality technology, real-world triggering has a huge impact on it and the preparation of these triggers were a crucial part of this scientific endeavor. To validate the performance of this model we have tested it in five different environments based on three core matrix and figured out that this kinds of models are a great fit for students aged from 4 to 5 years old along with a staggering returning rate of 56 times on an average within 3 days. Our study also shows that the learning rate of male students are relatively faster than female students by 3.08% when they are using our proposed model as a medium of learning.