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<title>Department of Computer Science and Engineering (CSE)</title>
<link>http://hdl.handle.net/10361/5</link>
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<pubDate>Sat, 25 May 2013 13:31:22 GMT</pubDate>
<dc:date>2013-05-25T13:31:22Z</dc:date>
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<title>Implementation of ALICE chatbot as domain specific knowledge bot for BRAC U (FAQ bot)</title>
<link>http://hdl.handle.net/10361/2390</link>
<description>Implementation of ALICE chatbot as domain specific knowledge bot for BRAC U (FAQ bot)
Rahman, Johan
In this paper, a proposal is carried on to explain the design of a chat bot specifically tailored as a undergraduate student information system that helps students in BRAC University with admission and course information’s. In particular, the proposal investigates the implementation of ALICE chat bot system as a domain specific chatterbox named FAQ bot, our work will show how a chat bot can work as domain specific information system and experiments on how the system’s accuracy could be improved based on a specific domain.
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<pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate>
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<dc:date>2012-01-01T00:00:00Z</dc:date>
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<title>A working report on online task management system, Grameenphone limited</title>
<link>http://hdl.handle.net/10361/2388</link>
<description>A working report on online task management system, Grameenphone limited
Hossain, Adil
This is basically a presentation about the internship and what responsibilities I have gone through. My basic job was to help the process team to develop an Online Task Management System. This is completely based on PHP and MYSQL as its default database. The second part is a small development on FLASH animation for GrameenPhone’s newly launch product MOBICASH. Hope everyone likes it.
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<pubDate>Sat, 01 Dec 2012 00:00:00 GMT</pubDate>
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<dc:date>2012-12-01T00:00:00Z</dc:date>
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<title>Automatic recognition of Bangla sign language</title>
<link>http://hdl.handle.net/10361/2387</link>
<description>Automatic recognition of Bangla sign language
Choudhury, Najeefa Nikhat; Kayas, Golam
Sign Language is the mode of communication among the deaf and dumb. However,&#13;
integrating them into the main stream is very difficult as the majority of the society is&#13;
unaware of their language. So, to bridge the communication gap between the hearing and speech impaired and the rest in Bangladesh, we conducted a research to recognize Bangla sign language using a computer-vision based approach. To achieve our goals we used Neural Networks to train individual signs. In the future, this research, besides helping as an interpreter, can also open doors to numerous other applications like sign language tutorials or dictionaries and also help the deaf and dumb to search the web or send mails more conveniently.
This thesis is submitted in a partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering.
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<pubDate>Sat, 01 Dec 2012 00:00:00 GMT</pubDate>
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<dc:date>2012-12-01T00:00:00Z</dc:date>
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<title>Real time image and voice processing input for online multiplayer computer games</title>
<link>http://hdl.handle.net/10361/2386</link>
<description>Real time image and voice processing input for online multiplayer computer games
Waliullah, Syed Shaiyan Kamran
Real Time image processing and voice processing in computer gaming is a very recent topic as companies like Microsoft and Sony have researched and implemented this technology recently in their gaming consoles XBOX-360 and Play Station 3 respectively. As these consoles have high performance processor likes CELL or XENON with POWER (Performance Optimization with Enhanced RISC) PC Architecture unlike desktop computers which uses x86 and legacy architecture processor which is slower than console’s processors. Gaming with “Natural User Interface” such as gestures and voice was the main focus of the research of this project which is named as “Project: Control Scheme Revolution”. To materialize this challenge, several approaches were carried out. An open source game engine JMonkey Engine 3 (JME3) was customized with natural user interface. To measure the goodness of the system which is being developed by this project, Frame per Second (FPS) of the game was kept in account. All the approaches were taken to integrate different libraries to the core of the Game Engine ensuring a playable FPS for good user experience. Besides that, this research is also focused on implementing this system on the Multiplayer and Massively Online Multiplayer games as the participation of the more than one user in gaming produces an extra over head on the overall processing of the computer. As not all computers are powerful enough to support all of these systems at real time effortlessly, this research also focused on developing a system to render and stream a game from high performance computer to a moderate or low performance device such as note book or android device. Performance analysis of all of these approaches to develop a system which will bring the feeling of gaming in a console to the gaming in an ordinary computer is the main goal of this project.
This thesis is submitted in a partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering
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<pubDate>Sat, 01 Dec 2012 00:00:00 GMT</pubDate>
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<dc:date>2012-12-01T00:00:00Z</dc:date>
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